Indie game about a lighthouse, looking for an artist
The Godot prototype works and the mechanics are there. It looks like programmer art. Looking for someone who can make it look worth playing.
Where projects look for people and people look for projects. No three-page CVs: what you’re building, who’s missing, how much time you can give.
The Godot prototype works and the mechanics are there. It looks like programmer art. Looking for someone who can make it look worth playing.
Three steps. The fourth, building the thing, is up to you.
What it is, how far along, who’s missing. Or the other way round: what you can do and how much time you have.
Filter by skills, time and format. A reply is a short message.
Once you agree, the project moves into a shared space. When Fluo ships, you’ll be able to run it right there.
It’s a platform for posts, so the honest specs are a post too. We don’t ask much of you.
The core works: posts, replies, profiles, LIGO ID sign-in. Some things may look unfinished, because they are.
If something breaks, write to [e-mail]. A human will answer.